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Pixel Studio

For the work a recipe cannot describe: a separate, clearly marked workspace with layers, masks, a healing brush, a clone stamp, selections and content-aware fill — which hands back a new photograph and leaves the original exactly where it was.

Pixel Studio on a wide window: the amber mode bar, a selection bar with content-aware fill, the photograph framed in amber with an elliptical selection over the foreground rocks, the tool rail and the healing brush's settings
The healing brush, confined to a selection round the rocks, painting onto an empty layer under a warming adjustment layer.

Everything else on this site is a description of a photograph: numbers that are applied fresh every time. Some work cannot be written down that way. A heal that follows a hand-drawn stroke, a clone assembled from ten strokes, a person removed from the edge of a beach — those only make sense as pixels.

Pixel Studio is where that work happens, and it plays by different rules on purpose.

A different mode, and it looks like one

You go in through a labelled Pixels button, never by accident. An amber bar across the top says what is happening — editing pixels, with your adjustments applied; Done saves a new copy, the original is untouched — and the same amber frames the picture and marks the chosen tool and layer. The develop module uses no amber at all, so there is never a moment of wondering which one you are in.

You leave by Done, which stays disabled until something has changed, or Cancel, which asks before throwing work away. The back gesture counts as Cancel.

Your original stays untouched

Opening the studio bakes your current edit into pixels. Done saves the result as a new photograph, written beside the original where the storage allows it, carrying the original’s date and camera details under your export privacy policy. The new photograph opens in the editor with an empty edit, so everything you know about developing applies to it from the start. The original and its edit are unchanged, one tap away.

Layers

Layers with opacity and blend modes — normal, multiply, screen and overlay, which is what retouching actually uses. Layer masks hide without erasing, and move with their layer. Adjustment layers bring the editor’s Light, Colour and tone-curve controls in as a layer, changing everything beneath it through its own mask without changing a single pixel.

Heal and clone onto an empty layer and every fix stays separate: switch it off to see what it did, lower its opacity, or delete it without touching the rest. That is the retoucher’s habit, and the studio’s tools are built to encourage it.

The tools

Every brush has a smoothing control that steadies an unsteady hand, and keeps its own size and hardness, so a 300-pixel soft heal and an 8-pixel hard clone can both be waiting for you.

Selections, and filling them

Select with the marquee, the lasso, or the wand — which takes the region you tap, or every pixel of that colour in the frame — and add, subtract or intersect. Feather, expand, contract or invert it, or paint it directly in quick mask. A selection confines every tool, so a heal cannot wander past a horizon you have drawn around.

Content-aware fill invents what should be under a selection from what is around it: select the stranger, fill, and the beach carries on through where they were standing.

Heavy work stays responsive

A heal, a wand selection or a content-aware fill runs in the background, so the studio keeps drawing while it works. Undo keeps whole versions of your work but shares everything that did not change between them, and is limited by memory rather than by a count of steps — so it is generous on a desktop and still safe on a phone.

Layers you can take elsewhere

The layers are kept as OpenRaster (.ora), the open layered format that GIMP, Krita, MyPaint and Pinta read and write. The studio saves them beside the result, so you can come back and carry on — or open the file in another program and find your layers there. Open an .ora from any of your photo sources and it goes straight into the studio with its layers waiting.

Why not do all of this in the editor?

Because the editor’s promise — every edit live, reversible, resolution-independent and portable — only holds for edits that are descriptions. Small, parametric retouching stays in the editor as Spot removal, where it is applied at full resolution and editable for ever. Everything that needs pixels comes here, and the result goes back to the editor as a new photograph to develop.